EIP1066 - Status Codes
# Simple Summary
Broadly applicable status codes for smart contracts.
# Abstract
This standard outlines a common set of status codes in a similar vein to HTTP statuses. This provides a shared set of signals to allow smart contracts to react to situations autonomously, expose localized error messages to users, and so on.
The current state of the art is to either revert
on anything other than a clear success (ie: require human intervention), or return a low-context true
or false
. Status codes are similar-but-orthogonal to revert
ing with a reason, but aimed at automation, debugging, and end-user feedback (including translation). They are fully compatible with both revert
and revert
-with-reason.
As is the case with HTTP, having a standard set of known codes has many benefits for developers. They remove friction from needing to develop your own schemes for every contract, makes inter-contract automation easier, and makes it easier to broadly understand which of the finite states your request produced. Importantly, it makes it much easier to distinguish between expected errors states, truly exceptional conditions that require halting execution, normal state transitions, and various success cases.
# Motivation
# Semantic Density
HTTP status codes are widely used for this purpose. BEAM languages use atoms and tagged tuples to signify much the same information. Both provide a lot of information both to the programmer (debugging for instance), and to the program that needs to decide what to do next.
Status codes convey a much richer set of information than Booleans (opens new window), and are able to be reacted to autonomously unlike arbitrary strings.
# User Experience (UX)
End users get little to no feedback, and there is no translation layer.
Since ERC1066 status codes are finite and known in advance, we can leverage ERC-1444 to provide global, human-readable sets of status messages. These may also be translated into any language, differing levels of technical detail, added as revert
messages, natspecs, and so on.
Status codes convey a much richer set of information than Booleans, and are able to be reacted to autonomously unlike arbitrary strings.
# Developer Experience (DX)
Developers currently have very little context exposed by their smart contracts.
At time of writing, other than stepping through EVM execution and inspecting memory dumps directly, it is very difficult to understand what is happening during smart contract execution. By returning more context, developers can write well-decomposed tests and assert certain codes are returned as an expression of where the smart contract got to. This includes status codes as bare values, event
s, and revert
s.
Having a fixed set of codes also makes it possible to write common helper functions to react in common ways to certain signals. This can live off- or on-chain library, lowering the overhead in building smart contracts, and helping raise code quality with trusted shared components.
We also see a desire for this in transactions, and there's no reason that these status codes couldn't be used by the EVM itself.
# Smart Contract Autonomy
Smart contracts don’t know much about the result of a request beyond pass/fail; they can be smarter with more context.
Smart contracts are largely intended to be autonomous. While each contract may define a specific interface, having a common set of semantic codes can help developers write code that can react appropriately to various situations.
While clearly related, status codes are complementary to revert
-with-reason. Status codes are not limited to rolling back the transaction, and may represent known error states without halting execution. They may also represent off-chain conditions, supply a string to revert, signal time delays, and more.
All of this enables contracts to share a common vocabulary of state transitions, results, and internal changes, without having to deeply understand custom status enums or the internal business logic of collaborator contracts.
# Specification
# Format
Codes are returned either on their own, or as the first value of a multiple return.
// Status only
function isInt(uint num) public pure returns (byte status) {
return hex"01";
}
// Status and value
uint8 private counter;
function safeIncrement(uint8 interval) public returns (byte status, uint8 newCounter) {
uint8 updated = counter + interval;
if (updated >= counter) {
counter = updated;
return (hex"01", updated);
} else {
return (hex"00", counter);
}
}
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# Code Table
Codes break nicely into a 16x16 matrix, represented as a 2-digit hex number. The high nibble represents the code's kind or "category", and the low nibble contains the state or "reason". We present them below as separate tables per range for explanatory and layout reasons.
NB: Unspecified codes are not free for arbitrary use, but rather open for further specification.
# 0x0*
Generic
General codes. These double as bare "reasons", since 0x01 == 1
.
Code | Description |
---|---|
0x00 | Failure |
0x01 | Success |
0x02 | Awaiting Others |
0x03 | Accepted |
0x04 | Lower Limit or Insufficient |
0x05 | Receiver Action Requested |
0x06 | Upper Limit |
0x07 | [reserved] |
0x08 | Duplicate, Unnecessary, or Inapplicable |
0x09 | [reserved] |
0x0A | [reserved] |
0x0B | [reserved] |
0x0C | [reserved] |
0x0D | [reserved] |
0x0E | [reserved] |
0x0F | Informational or Metadata |
# 0x1*
Permission & Control
Also used for common state machine actions (ex. "stoplight" actions).
Code | Description |
---|---|
0x10 | Disallowed or Stop |
0x11 | Allowed or Go |
0x12 | Awaiting Other's Permission |
0x13 | Permission Requested |
0x14 | Too Open / Insecure |
0x15 | Needs Your Permission or Request for Continuation |
0x16 | Revoked or Banned |
0x17 | [reserved] |
0x18 | Not Applicable to Current State |
0x19 | [reserved] |
0x1A | [reserved] |
0x1B | [reserved] |
0x1C | [reserved] |
0x1D | [reserved] |
0x1E | [reserved] |
0x1F | Permission Details or Control Conditions |
# 0x2*
Find, Inequalities & Range
This range is broadly intended for finding and matching. Data lookups and order matching are two common use cases.
Code | Description |
---|---|
0x20 | Not Found, Unequal, or Out of Range |
0x21 | Found, Equal or In Range |
0x22 | Awaiting Match |
0x23 | Match Request Sent |
0x24 | Below Range or Underflow |
0x25 | Request for Match |
0x26 | Above Range or Overflow |
0x27 | [reserved] |
0x28 | Duplicate, Conflict, or Collision |
0x29 | [reserved] |
0x2A | [reserved] |
0x2B | [reserved] |
0x2C | [reserved] |
0x2D | [reserved] |
0x2E | [reserved] |
0x2F | Matching Meta or Info |
# 0x3*
Negotiation & Governance
Negotiation, and very broadly the flow of such transactions. Note that "other party" may be more than one actor (not necessarily the sender).
Code | Description |
---|---|
0x30 | Sender Disagrees or Nay |
0x31 | Sender Agrees or Yea |
0x32 | Awaiting Ratification |
0x33 | Offer Sent or Voted |
0x34 | Quorum Not Reached |
0x35 | Receiver's Ratification Requested |
0x36 | Offer or Vote Limit Reached |
0x37 | [reserved] |
0x38 | Already Voted |
0x39 | [reserved] |
0x3A | [reserved] |
0x3B | [reserved] |
0x3C | [reserved] |
0x3D | [reserved] |
0x3E | [reserved] |
0x3F | Negotiation Rules or Participation Info |
# 0x4*
Availability & Time
Service or action availability.
Code | Description |
---|---|
0x40 | Unavailable |
0x41 | Available |
0x42 | Paused |
0x43 | Queued |
0x44 | Not Available Yet |
0x45 | Awaiting Your Availability |
0x46 | Expired |
0x47 | [reserved] |
0x48 | Already Done |
0x49 | [reserved] |
0x4A | [reserved] |
0x4B | [reserved] |
0x4C | [reserved] |
0x4D | [reserved] |
0x4E | [reserved] |
0x4F | Availability Rules or Info (ex. time since or until) |
# 0x5*
Tokens, Funds & Finance
Special token and financial concepts. Many related concepts are included in other ranges.
Code | Description |
---|---|
0x50 | Transfer Failed |
0x51 | Transfer Successful |
0x52 | Awaiting Payment From Others |
0x53 | Hold or Escrow |
0x54 | Insufficient Funds |
0x55 | Funds Requested |
0x56 | Transfer Volume Exceeded |
0x57 | [reserved] |
0x58 | Funds Not Required |
0x59 | [reserved] |
0x5A | [reserved] |
0x5B | [reserved] |
0x5C | [reserved] |
0x5D | [reserved] |
0x5E | [reserved] |
0x5F | Token or Financial Information |
# 0x6*
TBD
Currently unspecified. (Full range reserved)
# 0x7*
TBD
Currently unspecifie. (Full range reserved)
# 0x8*
TBD
Currently unspecified. (Full range reserved)
# 0x9*
TBD
Currently unspecified. (Full range reserved)
# 0xA*
Application-Specific Codes
Contracts may have special states that they need to signal. This proposal only outlines the broadest meanings, but implementers may have very specific meanings for each, as long as they are coherent with the broader definition.
Code | Description |
---|---|
0xA0 | App-Specific Failure |
0xA1 | App-Specific Success |
0xA2 | App-Specific Awaiting Others |
0xA3 | App-Specific Acceptance |
0xA4 | App-Specific Below Condition |
0xA5 | App-Specific Receiver Action Requested |
0xA6 | App-Specific Expiry or Limit |
0xA7 | [reserved] |
0xA8 | App-Specific Inapplicable Condition |
0xA9 | [reserved] |
0xAA | [reserved] |
0xAB | [reserved] |
0xAC | [reserved] |
0xAD | [reserved] |
0xAE | [reserved] |
0xAF | App-Specific Meta or Info |
# 0xB*
TBD
Currently unspecified. (Full range reserved)
# 0xC*
TBD
Currently unspecified. (Full range reserved)
# 0xD*
TBD
Currently unspecified. (Full range reserved)
# 0xE*
Encryption, Identity & Proofs
Actions around signatures, cryptography, signing, and application-level authentication.
The meta code 0xEF
is often used to signal a payload describing the algorithm or process used.
Code | Description |
---|---|
0xE0 | Decrypt Failure |
0xE1 | Decrypt Success |
0xE2 | Awaiting Other Signatures or Keys |
0xE3 | Signed |
0xE4 | Unsigned or Untrusted |
0xE5 | Signature Required |
0xE6 | Known to be Compromised |
0xE7 | [reserved] |
0xE8 | Already Signed or Not Encrypted |
0xE9 | [reserved] |
0xEA | [reserved] |
0xEB | [reserved] |
0xEC | [reserved] |
0xED | [reserved] |
0xEE | [reserved] |
0xEF | Cryptography, ID, or Proof Metadata |
# 0xF*
Off-Chain
For off-chain actions. Much like th 0x0*: Generic
range, 0xF*
is very general, and does little to modify the reason.
Among other things, the meta code 0xFF
may be used to describe what the off-chain process is.
Code | Description |
---|---|
0xF0 | Off-Chain Failure |
0xF1 | Off-Chain Success |
0xF2 | Awaiting Off-Chain Process |
0xF3 | Off-Chain Process Started |
0xF4 | Off-Chain Service Unreachable |
0xF5 | Off-Chain Action Required |
0xF6 | Off-Chain Expiry or Limit Reached |
0xF7 | [reserved] |
0xF8 | Duplicate Off-Chain Request |
0xF9 | [reserved] |
0xFA | [reserved] |
0xFB | [reserved] |
0xFC | [reserved] |
0xFD | [reserved] |
0xFE | [reserved] |
0xFF | Off-Chain Info or Meta |
# As a Grid
0x0* General | 0x1* Permission & Control | 0x2* Find, Inequalities & Range | 0x3* Negotiation & Governance | 0x4* Availability & Time | 0x5* Tokens, Funds & Finance | 0x6* TBD | 0x7* TBD | 0x8* TBD | 0x9* TBD | 0xA* Application-Specific Codes | 0xB* TBD | 0xC* TBD | 0xD* TBD | 0xE* Encryption, Identity & Proofs | 0xF* Off-Chain | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x*0 | 0x00 Failure | 0x10 Disallowed or Stop | 0x20 Not Found, Unequal, or Out of Range | 0x30 Sender Disagrees or Nay | 0x40 Unavailable | 0x50 Transfer Failed | 0x60 [reserved] | 0x70 [reserved] | 0x80 [reserved] | 0x90 [reserved] | 0xA0 App-Specific Failure | 0xB0 [reserved] | 0xC0 [reserved] | 0xD0 [reserved] | 0xE0 Decrypt Failure | 0xF0 Off-Chain Failure |
0x*1 | 0x01 Success | 0x11 Allowed or Go | 0x21 Found, Equal or In Range | 0x31 Sender Agrees or Yea | 0x41 Available | 0x51 Transfer Successful | 0x61 [reserved] | 0x71 [reserved] | 0x81 [reserved] | 0x91 [reserved] | 0xA1 App-Specific Success | 0xB1 [reserved] | 0xC1 [reserved] | 0xD1 [reserved] | 0xE1 Decrypt Success | 0xF1 Off-Chain Success |
0x*2 | 0x02 Awaiting Others | 0x12 Awaiting Other's Permission | 0x22 Awaiting Match | 0x32 Awaiting Ratification | 0x42 Paused | 0x52 Awaiting Payment From Others | 0x62 [reserved] | 0x72 [reserved] | 0x82 [reserved] | 0x92 [reserved] | 0xA2 App-Specific Awaiting Others | 0xB2 [reserved] | 0xC2 [reserved] | 0xD2 [reserved] | 0xE2 Awaiting Other Signatures or Keys | 0xF2 Awaiting Off-Chain Process |
0x*3 | 0x03 Accepted | 0x13 Permission Requested | 0x23 Match Request Sent | 0x33 Offer Sent or Voted | 0x43 Queued | 0x53 Hold or Escrow | 0x63 [reserved] | 0x73 [reserved] | 0x83 [reserved] | 0x93 [reserved] | 0xA3 App-Specific Acceptance | 0xB3 [reserved] | 0xC3 [reserved] | 0xD3 [reserved] | 0xE3 Signed | 0xF3 Off-Chain Process Started |
0x*4 | 0x04 Lower Limit or Insufficient | 0x14 Too Open / Insecure | 0x24 Below Range or Underflow | 0x34 Quorum Not Reached | 0x44 Not Available Yet | 0x54 Insufficient Funds | 0x64 [reserved] | 0x74 [reserved] | 0x84 [reserved] | 0x94 [reserved] | 0xA4 App-Specific Below Condition | 0xB4 [reserved] | 0xC4 [reserved] | 0xD4 [reserved] | 0xE4 Unsigned or Untrusted | 0xF4 Off-Chain Service Unreachable |
0x*5 | 0x05 Receiver Action Required | 0x15 Needs Your Permission or Request for Continuation | 0x25 Request for Match | 0x35 Receiver's Ratification Requested | 0x45 Awaiting Your Availability | 0x55 Funds Requested | 0x65 [reserved] | 0x75 [reserved] | 0x85 [reserved] | 0x95 [reserved] | 0xA5 App-Specific Receiver Action Requested | 0xB5 [reserved] | 0xC5 [reserved] | 0xD5 [reserved] | 0xE5 Signature Required | 0xF5 Off-Chain Action Required |
0x*6 | 0x06 Upper Limit | 0x16 Revoked or Banned | 0x26 Above Range or Overflow | 0x36 Offer or Vote Limit Reached | 0x46 Expired | 0x56 Transfer Volume Exceeded | 0x66 [reserved] | 0x76 [reserved] | 0x86 [reserved] | 0x96 [reserved] | 0xA6 App-Specific Expiry or Limit | 0xB6 [reserved] | 0xC6 [reserved] | 0xD6 [reserved] | 0xE6 Known to be Compromised | 0xF6 Off-Chain Expiry or Limit Reached |
0x*7 | 0x07 [reserved] | 0x17 [reserved] | 0x27 [reserved] | 0x37 [reserved] | 0x47 [reserved] | 0x57 [reserved] | 0x67 [reserved] | 0x77 [reserved] | 0x87 [reserved] | 0x97 [reserved] | 0xA7 [reserved] | 0xB7 [reserved] | 0xC7 [reserved] | 0xD7 [reserved] | 0xE7 [reserved] | 0xF7 [reserved] |
0x*8 | 0x08 Duplicate, Unnecessary, or Inapplicable | 0x18 Not Applicable to Current State | 0x28 Duplicate, Conflict, or Collision | 0x38 Already Voted | 0x48 Already Done | 0x58 Funds Not Required | 0x68 [reserved] | 0x78 [reserved] | 0x88 [reserved] | 0x98 [reserved] | 0xA8 App-Specific Inapplicable Condition | 0xB8 [reserved] | 0xC8 [reserved] | 0xD8 [reserved] | 0xE8 Already Signed or Not Encrypted | 0xF8 Duplicate Off-Chain Request |
0x*9 | 0x09 [reserved] | 0x19 [reserved] | 0x29 [reserved] | 0x39 [reserved] | 0x49 [reserved] | 0x59 [reserved] | 0x69 [reserved] | 0x79 [reserved] | 0x89 [reserved] | 0x99 [reserved] | 0xA9 [reserved] | 0xB9 [reserved] | 0xC9 [reserved] | 0xD9 [reserved] | 0xE9 [reserved] | 0xF9 [reserved] |
0x*A | 0x0A [reserved] | 0x1A [reserved] | 0x2A [reserved] | 0x3A [reserved] | 0x4A [reserved] | 0x5A [reserved] | 0x6A [reserved] | 0x7A [reserved] | 0x8A [reserved] | 0x9A [reserved] | 0xAA [reserved] | 0xBA [reserved] | 0xCA [reserved] | 0xDA [reserved] | 0xEA [reserved] | 0xFA [reserved] |
0x*B | 0x0B [reserved] | 0x1B [reserved] | 0x2B [reserved] | 0x3B [reserved] | 0x4B [reserved] | 0x5B [reserved] | 0x6B [reserved] | 0x7B [reserved] | 0x8B [reserved] | 0x9B [reserved] | 0xAB [reserved] | 0xBB [reserved] | 0xCB [reserved] | 0xDB [reserved] | 0xEB [reserved] | 0xFB [reserved] |
0x*C | 0x0C [reserved] | 0x1C [reserved] | 0x2C [reserved] | 0x3C [reserved] | 0x4C [reserved] | 0x5C [reserved] | 0x6C [reserved] | 0x7C [reserved] | 0x8C [reserved] | 0x9C [reserved] | 0xAC [reserved] | 0xBC [reserved] | 0xCC [reserved] | 0xDC [reserved] | 0xEC [reserved] | 0xFC [reserved] |
0x*D | 0x0D [reserved] | 0x1D [reserved] | 0x2D [reserved] | 0x3D [reserved] | 0x4D [reserved] | 0x5D [reserved] | 0x6D [reserved] | 0x7D [reserved] | 0x8D [reserved] | 0x9D [reserved] | 0xAD [reserved] | 0xBD [reserved] | 0xCD [reserved] | 0xDD [reserved] | 0xED [reserved] | 0xFD [reserved] |
0x*E | 0x0E [reserved] | 0x1E [reserved] | 0x2E [reserved] | 0x3E [reserved] | 0x4E [reserved] | 0x5E [reserved] | 0x6E [reserved] | 0x7E [reserved] | 0x8E [reserved] | 0x9E [reserved] | 0xAE [reserved] | 0xBE [reserved] | 0xCE [reserved] | 0xDE [reserved] | 0xEE [reserved] | 0xFE [reserved] |
0x*F | 0x0F Informational or Metadata | 0x1F Permission Details or Control Conditions | 0x2F Matching Meta or Info | 0x3F Negotiation Rules or Participation Info | 0x4F Availability Rules or Info (ex. time since or until) | 0x5F Token or Financial Information | 0x6F [reserved] | 0x7F [reserved] | 0x8F [reserved] | 0x9F [reserved] | 0xAF App-Specific Meta or Info | 0xBF [reserved] | 0xCF [reserved] | 0xDF [reserved] | 0xEF Cryptography, ID, or Proof Metadata | 0xFF Off-Chain Info or Meta |
# Example Function Change
uint256 private startTime;
mapping(address => uint) private counters;
// Before
function increase() public returns (bool _available) {
if (now < startTime && counters[msg.sender] == 0) {
return false;
};
counters[msg.sender] += 1;
return true;
}
// After
function increase() public returns (byte _status) {
if (now < start) { return hex"44"; } // Not yet available
if (counters[msg.sender] == 0) { return hex"10"; } // Not authorized
counters[msg.sender] += 1;
return hex"01"; // Success
}
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# Example Sequence Diagrams
0x03 = Waiting
0x31 = Other Party (ie: not you) Agreed
0x41 = Available
0x44 = Not Yet Available
Exchange
AwesomeCoin DEX TraderBot
+ + +
| | buy(AwesomeCoin) |
| | <------------------------+
| buy() | |
| <---------------------+ |
| | |
| Status [0x44] | |
+---------------------> | Status [0x44] |
| +------------------------> |
| | |
| | isDoneYet() |
| | <------------------------+
| | |
| | Status [0x44] |
| +------------------------> |
| | |
| | |
| Status [0x41] | |
+---------------------> | |
| | |
| buy() | |
| <---------------------+ |
| | |
| | |
| Status [0x31] | |
+---------------------> | Status [0x31] |
| +------------------------> |
| | |
| | |
| | |
| | |
+ + +
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0x01 = Generic Success
0x10 = Disallowed
0x11 = Allowed
Token Validation
Buyer RegulatedToken TokenValidator IDChecker SpendLimiter
+ + + + +
| buy() | | | |
+------------------------> | check() | | |
| +-----------------------> | check() | |
| | +-----------------------> | |
| | | | |
| | | Status [0x10] | |
| | Status [0x10] | <-----------------------+ |
| revert() | <-----------------------+ | |
| <------------------------+ | | |
| | | | |
+---------------------------+ | | | |
| | | | | |
| Updates ID with provider | | | | |
| | | | | |
+---------------------------+ | | | |
| | | | |
| buy() | | | |
+------------------------> | check() | | |
| +-----------------------> | check() | |
| | +-----------------------> | |
| | | | |
| | | Status [0x11] | |
| | | <-----------------------+ |
| | | | |
| | | | check() |
| | +-------------------------------------------> |
| | | | |
| | | | Status [0x11] |
| | Status [0x11] | <-------------------------------------------+
| Status [0x01] | <-----------------------+ | |
| <------------------------+ | | |
| | | | |
| | | | |
| | | | |
+ + + + +
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# Rationale
# Encoding
Status codes are encoded as a byte
. Hex values break nicely into high and low nibbles: category
and reason
. For instance, 0x01
stands for general success (ie: true
) and 0x00
for general failure (ie: false
).
As a general approach, all even numbers are blocking conditions (where the receiver does not have control), and odd numbers are nonblocking (the receiver is free to contrinue as they wish). This aligns both a simple bit check with the common encoding of Booleans.
bytes1
is very lightweight, portable, easily interoperable with uint8
, cast from enum
s, and so on.
# Alternatives
Alternate schemes include bytes32
and uint8
. While these work reasonably well, they have drawbacks.
uint8
feels even more similar to HTTP status codes, and enums don't require as much casting. However does not break as evenly as a square table (256 doesn't look as nice in base 10).
Packing multiple codes into a single bytes32
is nice in theory, but poses additional challenges. Unused space may be interpreted as 0x00 Failure
, you can only efficiently pack four codes at once, and there is a challenge in ensuring that code combinations are sensible. Forcing four codes into a packed representation encourages multiple status codes to be returned, which is often more information than strictly necessarily. This can lead to paradoxical results (ex 0x00
and 0x01
together), or greater resources allocated to interpreting 2564 (4.3 billion) permutations.
# Multiple Returns
While there may be cases where packing a byte array of status codes may make sense, the simplest, most forwards-compatible method of transmission is as the first value of a multiple return.
Familiarity is also a motivating factor. A consistent position and encoding together follow the principle of least surprise. It is both viewable as a "header" in the HTTP analogy, or like the "tag" in BEAM tagged tuples.
# Human Readable
Developers should not be required to memorize 256 codes. However, they break nicely into a table. Cognitive load is lowered by organizing the table into categories and reasons. 0x10
and 0x11
belong to the same category, and 0x04
shares a reason with 0x24
While this repository includes helper enums, we have found working directly in the hex values to be quite natural. Status code 0x10
is just as comfortable as HTTP 401, for example.
# Localizations
One commonly requested application of this spec is human-readable translations of codes. This has been moved to its own proposal: ERC-1444, primarily due to a desire to keep both specs focused.
# Extensibility
The 0xA
category is reserved for application-specific statuses. In the case that 256 codes become insufficient, bytes1
may be embedded in larger byte arrays.
# EVM Codes
The EVM also returns a status code in transactions; specifically 0x00
and 0x01
. This proposal both matches the meanings of those two codes, and could later be used at the EVM level.
# Empty Space
Much like how HTTP status codes have large unused ranges, there are totally empty sections in this proposal. The intent is to not impose a complete set of codes up front, and to allow users to suggest uses for these spaces as time progresses.
# Beyond Errors
This spec is intended to be much more than a set of common errors. One design goal is to enable easier contract-to-contract communication, protocols built on top of status codes, and flows that cross off-chain. Many of these cases include either expected kinds of exception state (as opposed to true errors), neutral states, time logic, and various successes.
Just like how HTTP 200 has a different meaning from HTTP 201, ERC-1066 status codes can relay information between contract beyond simply pass or fail. They can be thought of as the edges in a graph that has smart contracts as nodes.
# Fully revert
able
This spec is fully compatible with revert
-with-reason and does not intend to supplant it in any way. Both by reverting with a common code, the developer can determine what went wrong from a set of known error states.
Further, by leveraging ERC-1066 and a translation table (such as in ERC-1444) in conjunction, developers and end users alike can receive fully automated human-readable error messages in the language and phrasing of their choice.
# Nibble Order
Nibble order makes no difference to the machine, and is purely mnemonic. This design was originally in opposite order, but changed it for a few convenience factors. Since it's a different scheme from HTTP, it may feel strange initially, but becomes very natural after a couple hours of use.
# Short Forms
Generic is 0x0*
, general codes are consistent with their integer representations
hex"1" == hex"01" == 1 // with casting
# Contract Categories
Many applications will always be part of the same category. For instance, validation will generally be in the 0x10
range.
contract Whitelist {
mapping(address => bool) private whitelist;
uint256 private deadline;
byte constant private prefix = hex"10";
check(address _, address _user) returns (byte _status) {
if (now >= deadline) { return prefix | 5; }
if (whitelist[_user]) { return prefix | 1; }
return prefix;
}
}
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# Helpers
This above also means that working with app-specific enums is slightly easier, and also saves gas (fewer operations required).
enum Sleep {
Awake,
Asleep,
BedOccupied,
WindingDown
}
// From the helper library
function appCode(Sleep _state) returns (byte code) {
return byte(160 + _state); // 160 = 0xA0
}
// Versus
function appCode(Sleep _state) returns (byte code) {
return byte((16 * _state) + 10); // 10 = 0xA
}
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# Implementation
Reference cases and helper libraries (Solidity and JS) can be found at:
# Copyright
Copyright and related rights waived via CC0 (opens new window).